Among the improvements available, the mod is. to map the orbit of the outer planet in a 200 vision cone for passing asteroids. Another favorite when it comes to graphical enhancements, Scatterer adds multiple visual enhancements to KSP. user: author For mods by author ver: version For mods compatible with version, can be either the full version number or a partial prefix, e.g. The Asteroid Day official mod for Kerbal Space Program was released for. You'll have to figure out new transfer windows, provide your spacecraft with more Delta-V and be ready to travel years or even decades. Exclude mods matching term, which can be a word or another advanced term. kerbal/ksp-mods/eve-environmental-visual-enhancements Web- Mods - Kerbal Space. 'term in quotes' For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:author For mods by author ver:version For mods compatible with version, can be either the full version number or a partial prefix, e.g. v1.0 for KSP 1.2.2 MDL64s OPM configs for Sci-Fi Visual Enhancements. These faraway planets and moons provide a challenge rarely encountered in Kerbal Space Program. (OHS) by severedsolo - Mods - Kerbal Space Program - CurseForge Kerbal. ago Outer Planets Mod & ReStock Dev MOD Poods OPM-VO (Outer. It adds Kerbalized versions of Saturn, Uranus, Neptune and Pluto, just like real-life. I want OPM planets to look nice and integrated with EVE stock configs (not SVE, AVP, or Spectra). But, there are no OPM visuals for OPM planets integrated with this mod. such as Stock Visual Enhancements, Spectra, stock EVE (BoulderCo), Sci-Fi-VE. of Kerbal Space Program mods that can help you make this incredible game. ![]() Outer Planets Mod is a mod that expands the outer edges of the Kerbol system, to create something akin to the real Solar System's. Where are the Outer Planets Mod visual enhancements I installed EVE configs for stock planets. And trying out Kerbal Space Program mods is really as easy as it gets. Astronomers Visual Pack is the ultimate mod for improving texture resolutions. This mod requires the third-party mod Kopernicus to be installed. Good day, I just finished a playthrough of Galileo's Planet Pack (and by that I do what I always do and restart before I get to do the fun missions), but this time, I want to actually finish a full career series with the stock Kerbol system, and the Outer Planets mod. Click this link to go the new thread, where OPM is being developed by a group of people. This version of Outer Planets Mod has been built to work for KSP version 1. 1 Chibbity 4:35pm Few more: - Enginelight (Real time lighting from engines) - Realplume (Better engine plumes) - Re-entry particle effect (A nice orange red streak of fire behind your de-orbiting craft. png in gimp, and adjusting some file references in poodsOPMVO to get planet textures working.READ THIS: Outer Planets Mod is no longer being actively maintained through this thread. Summary: The Outer Worlds is a new single-player first-person sci-fi RPG. Which have all worked fine for me under Linux.Īt one point I did try a lighter-weight cloud mod called Para-Sci High Performance Atmosphere Pack, which also worked excellently "out of the box", though I did decide to return to a "stock" SVE cloud config for more Kerbin cloud coverage.Įdit: I do seem to recall converting some. ![]() IndicatorLights (glowing status indicators for parts which do not raycast as lights so have minimal to no performance hit)ĪviationLights (traditional/real-life aircraft beacon lighting) SurfaceLights (surface mounted stock-alike lights) The only other "visual enhancement" type mods that I use are simple things like However it all worked fine "out of the box" and I wouldn't have noticed any problem if I hadn't run into an Outer Planets Urlum rings issue between SVE & PoodsOPMVO.Įngine Lighting (I did not realise how much of an immersive difference genuine engine lighting could make, though it could mean a performance hit) ![]() ![]() I'm pretty sure the cloud layers all display properly now and look better since I made the file edits. I seem to recall that while SVE works out of the box, while editing the files, I noticed that some things in SVE's clouds.cfg (I think) were calling some files with upper/lower case inconsistancies. Though I have spent approx 2 hours messing with the files in SVE and PoodsOPMVO in order to get the two to play nicely together. Αναρτήθηκε αρχικά από Magna0pera:Do these visual mods work on Linux?īearing in mind that I have continued to use KSP v1.2.2 rather than updating to 1.3, and have taken the time to make sure all the mods are up to date for that version, I have found thatĬan all be installed under linux with no issues. Show to download, install and play Extra planets mod in Minecraft 1 Non-Slip Matting: Extra protection for.
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